Tuesday, December 1, 2020
Home Features DNX TECHNOLOGY | Big wave of the future

DNX TECHNOLOGY | Big wave of the future

The year was 1937. The entertainment world was abuzz with the news. 

Walt Disney Productions, home of Mickey Mouse, released the film that became the template, the gold standard for animated movies later on: Snow White and the Seven Dwarfs.  It was a rather condensed version of possibly the most iconic of the Grimms Brothers fairy tales, a perfect melding of material and platform, with the magical backdrop a perfect vehicle for anthropomorphic animals. 

"Technology will not help you learn, it will just hone what is already there," Holysoft Studios Philippines Jinky Besa tells DNX. | Photo by Rodney Jarder Jr.
“Technology will not help you learn, it will just hone what is already there,” Holysoft Studios Philippines Jinky Besa tells DNX. | Photo by Rodney Jarder Jr.

The deeply-sanitized, abridged version of the fairy tale ran only 83 minutes, but it was 83 minutes of unprecedented animation glory.  Technology has of course has made younger generation jaded to the idea of 2D animation of mere drawings and sketches coming alive, especially with the advent of motion capture, and chroma key.

Wolverine fan art. | Artwork by Earl Genesis Sagayno.
Wolverine fan art. | Artwork by Earl Genesis Sagayno.

From Snow White, to Sleeping Beauty, to the adult themed-cartoons of Studio Ghibli, to Avatar, and now the MCU pictures, the evolution of animation has created a billion-dollar industry that has spawned millions of jobs for the creatively-inclined.

And there seems to be no turning back.

ANIMATION: DEDICATION TO THE CRAFT

“Animation is the process of making things move,” Holysoft, Managing Director of Holysoft Philippines, tells DNX. 

There are also different kinds of animation. 

Jehram Dave Jara, Sector Lead of Holysoft Studios Philippines, deep in work on a character he created. | Photo by Rodney Jarder, Jr.

She disabuses the notion that animation is just cartoons, or 2D images being made to move.  It could be anything, she says, that includes, motion graphics, for corporate identities, for movies, for educational purposes.

Illustration of a street basketball player inspired by Kharry Randolph's Artstyle (Marvel Comics). | Photo by Earl Genesis Sagayno
Illustration of a street basketball player inspired by Kharry Randolph’s Artstyle (Marvel Comics). | Photo by Earl Genesis Sagayno

“There are different kinds of animation, and there are a lot of industries that people can actually join when you talk of animation alone,” Jinky said.

Technology, she says, has made it easy for people to hone their craft.

But, she cautions, the tech is only as good as how you use it.

Depiction of the battle/fight between my Original Characters, Betta Splendens, the champion of the Bettas and Leucas the invader. | Photo by Earl Genesis Sagayno
Depiction of the battle/fight between my Original Characters, Betta Splendens, the champion of the Bettas and Leucas the invader. | Photo by Earl Genesis Sagayno

“Technology can enhance what is already there; you cannot learn this through technology, but technology can [sharpen] skills that are already there,” she explains.

People have the mistaken notion that it is easy, she observes, but it is not.

“The tech will not teach you, you have to learn the skills by yourself,” she says.

ANIMATION AS A LUCRATIVE BUSINESS

Potentials are limitless, and with technology growing as we speak, animation’s potential for growth is boundless.

“As technology advances, animation also adapts,” Animator/VFX artist Earl Genesis Sagayno says as he explains why animation as an industry provides a promising career opportunities for those interested. | Photo by Rodney Jarder, Jr.

“As technology advances, animation also adapts,” Animator / VFX Artist Earl Genesis Sagayno tells DNX.

x
Earl Sagayno's 3D works video

Unlike, say, the business of backyard photographers – which is joined by virtually every person with a  camera – animation’s potential for growth and its malleability to adopt novelty, and adapt to changes has made the industry a very promising one in terms of employment.

“There are a lot of [career opportunities] here,” Earl says, adding, “I am encouraging them to enter the industry.  The opportunities are limitless.  If they see themselves as animators, I encourage them to join now.”

Hannah A. Papasin
Hannah A. Papasinhttp://facebook.com/hannah.mariveles
Writer. Critic. Professor. She started writing since primary school and now has two published textbooks on communication. A film buff, she's a Communication, Media Literacy and Journalism Professor of the University of St. La Salle-Bacolod, and has a Master's Degree in English.

Leave a Reply

Most Popular

Downright different: Downrange Daddy’s cool school

BACOLOD CITY, Negros Occidental, Philippines - Jose Carlos Coruna does not look his age.

Bing asks IATF again: downgrade Q status to MGCQ

BACOLOD CITY, Negros Occidental, Philippines - Mayor Evelio Leonardia has requested the National Inter-Agency Task Force (NIATF) to downgrade the quarantine status of the city to modified general community quarantine (MGCQ) by the month of December.

MassKara Coliseum to push through

BACOLOD CITY, Negros Occidental, Philippines - The construction of the P800 million Bacolod Masskara Coliseum and Museum will push through despite delays caused by...

Seven-hour outage in areas in Bago tomorrow

Central Negros Electric Cooperative, Inc. informs its consumers that maintenance activities will be conducted tomorrow 28 November Saturday.